

Lunge Tech - Reflex - Shieldbearer - Lunge Combo Spellblade Tech - Strikeback - Doublehand - Sword Combo Sacred Tech - Bonecrusher - Weapon Atk+ - Sacred Comboĭefend - Last Berserk - Weapon Def+ - Defend Combo Prayer - Return Magic - Half MP - Pray Combo Monk Tech - Reflex - Counter - Monk Combo Sagacity Skill - Reflex - Weapon Def+ - Shieldbearer - Wise Combo Pandora - Auto-Regen - Damage > MP - Gadget ComboĬontrol - Last Haste - Immunity - Beast ComboĪlchemy Tech - Item - Magic Pow+ - Maintenance - Gold Combo Stunt - Catch - Return Fire - Juggle Combo Hunt - Auto-Regen - Weapon Atk+ - Hunt ComboĬharge - Last Haste - Shieldbearer - Charge Combo Phantasm Tech - Absorb MP - Half MP - Spell Comboīlue Magic - Damage > MP - Learning - Immunity - Blue ComboĪim - Block Arrows - Concentrate - Bow Combo Ninja Skill - Last Haste - Double Sword - Ninja Comboīlack Magic - Return Magic - Geomancy - Black Combo Steal - Counter - Maintenance - Thief Combo Other appearances Final Fantasy Trading Card Game īattle Tech - Monkey Grip - Shieldbearer - Combat ComboĬhivalry - Reflex - Weapon Def+ - Knight Comboįighter Tech - Strikeback - Doublehand - Fight Combo Ranged units, like Hunters and Gunners, can inflict major damage to Black Mages while also being faster and more durable.

However, most physical units are vulnerable to Black Magic. Like most White Magic spells, every Black Magic spell creates area/plus form damage.Īgainst enemy Black Mages, the player should get up close as Black Mages require some distance to be effective rushing them with units like Gladiator works well. It has poor physical capabilities and no support capabilities, but has a decently varied kit of spells that can be strengthened by certain abilities and equipment. Overall, the Black Mage is a strong and stable class focused on dealing magical damage. Black Mage doesn't synergize well with physical units, like Fighters, and vice versa. Black Mage lacks healing and status effects, and thus is not good for support. Like most mages, Silence cripples a Black Mage for a period of time. It is targeted by enemy ranged units, like Archers and Gunners. White Mages and most other casters synergize well with the Black Mage's abilities for dealing damage.īlack Mage is physically frail and doesn't stand a chance at melee combat. Spell power can be boosted by use of certain equipment, like the Black Robe and Flame Rod, or with abilities like Geomancy or Magic Pow+. The Black Mage has a solid ability set used to target enemies' elemental weaknesses for heavy damage. Moogle Black Mage has the lowest Attack and Magic Power. It falls short to the might of a nu mou Black Mage, however although its Attack and Speed are the worst of the three, its great Magic Power and excellent Resistance more than make up for it. The hume Black Mage has the best Resistance growth and high Magic Power, so it is not a bad class to level up as. Conversely, they have low HP, Attack, and Defense.

All three have great Magic Resistance, Magic Power, and MP. The iconic spellcaster is available as a basic class for three races. Reduces resistance to elements by one level. Fires larger chuck of ice.Ĭounters magic attack with the same spell. Nu mou Black Mages have the highest Resistance, tied with moogle Gadgeteers. The difference in HP, Speed, and Attack between the three are marginal, and there is a substantial increase in MP, Magic Attack, and Resistance. The nu mou Black Mage is superior to both the hume and moogle Black Mages. Despite these setbacks, this is not a useless set, though leveling a moogle Black Mage is not advised. This extends to the moogle's advanced magic job, the Time Mage, which is outclassed in every stat, except defense, by the nu mou Time Mage. Everything the moogle Black Mage can do, either the hume or nu mou Black Mage can do better. The moogle race is handicapped when it comes to magic using. Final Fantasy 7 Remake Intergrade Intermission Review - Half-Measure
